
Casting a Shadow: This happens in the background lights during the first nightmare, often showcasing things to come in the next encounter.Call a Smeerp a "Rabbit": The Elks in the third nightmare look absolutely nothing like elk, instead resembling little cyclopses with antlers.Bright Is Not Good: The majority of the second nightmare consists of lush candy colors, but the chapter is also very grotesque and gory.Said legs also make weird creaking noises in a musical sort of fashion. The larger ones resemble hollow jack-o-lanterns, but breaking them reveals them to be shadowy. Two small variants resembles crude scarecrows, and they're capable of teleporting the Child to each other if he gets too close. Botanical Abomination: The Pumpkins in the third nightmare.

Other occasions include cutting bunnies into two new ones, the heads of the Elk exposed on sinew, and a smiley face creature having arms poke out of its face orifices.

The Child and his dog end up riding a Pumpkin to get past some scarecrows, only for it to stampede along with other Pumpkins across a white void. Animal Stampede: A possible variant with "plants" instead of animals.

Amusing Injuries: One puzzle has a Ripper seeing his own eyes pop out and starts smiling at it.
